# Benchmark Usage The configuration for randomization can be found at `metasim.cfg.randomization`. The configuration is as follows: ```python @configclass class RandomizationCfg: """Randomization configuration.""" camera: bool = False """Randomize camera pose""" light: bool = False """Randomize light direction, temperature, intensity""" ground: bool = False """Randomize ground""" reflection: bool = False """Randomize reflection (roughness, metallic, reflectance), attach random diffuse color to surfaces that have no material""" table: bool = False """Randomize table albedo""" wall: bool = False """Add wall and roof, randomize wall""" scene: bool = False """Randomize scene""" level: Literal[0, 1, 2, 3] = 0 """Randomization level""" def __post_init__(self): """Post-initialization configuration.""" assert self.level in [0, 1, 2, 3] if self.level >= 0: pass if self.level >= 1: self.table = True self.ground = True self.wall = True if self.level >= 2: self.camera = True if self.level >= 3: self.light = True self.reflection = True ``` Without the need for knowing the details of randomized evaluation, you can simply define the level of randomization with numbers 0-3, and use the randomization config inside of a scenario config: ```python randomization = RandomizationCfg( camera=False, light=False, ground=False, reflection=False ) scenario = ScenarioCfg( task=task, robot=robot, cameras=[camera], randomization=randomization, try_add_table=True ) ``` And the instantiated environment will be automatically randomized!